EOD Help
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The Menus

This is a list of menu functions with a brief explanation of each.

File menu

New

Clears EOD to start a new project.

Open...

Load an existing project (.eod file).

Save

Saves a project.

Save as...

Allows input of saving location and file name.

Create API

Creates an API macro file for use in Airport 2.6. The API file created has the same file name as the EOD file.

Create ASD Macro

Creates a SCM Macro. This file type is for use with Airport and Scenery designer, a commercial package from Abacus.

Open ... with Notepad

Allows you to show the produced macro file and edit it with the windows text editor "Notepad"

FS Preview

Creates a BGL file
See -> FS Preview
Edit menu

Copy

This copies an already made object highlighted in EOD's three, blue graphical panes. This saves having to set up the same object over and over. The object is not copied into the clipboard. Objects cannot be copied across multiple instances of EOD. Use the 'Object Library' to do this.

Paste

Inserts a copied object into the three, blue graphical panes.

Duplicate object

Duplicates the selected object. This function is similar to the Copy/Paste function 

Duplicate group

Duplicates the whole group, if a group is selected. Otherwise the selected object is copied. 

Rename

Gives the object a new name. I recommend you to give your objects meaningful names.

Delete

Deletes the current object.

Convert object into...

This function can convert some objects into another one. E.g. a normal tree into a FS2000 tree.
Project menu

API/SCM Macro Settings

Settings for the opened EOD file.
See -> Project settings

Scale

See -> Project settings

File information

See -> Project settings

Object list...

Opens a list box showing the objects produced.
See -> The object list dialog box

Scale up all objects

See -> Scale up all objects

Texture list...

Opens a list box of all textures used. This list can be saved as a text file.

Activate all LM, ... textures

Activates seasonal and daytime dependent textures wherever it's possible.

Interactive Elements

Is used to show or hide objects groups in FS under certain circumstances (e.g. if the Nav1 frequency is set to a special value)

See -> Interactive Elements

Options...

Option configuration. 
See -> Configuration.
View menu

Background image...

Opens the Project settings to choose a background image for the top view.

Show centerpoint

Marks the coordinates 0,0,0 with a grey cross/point.

3D

3d-Mode:
Use this function to switch between 2D and 3D view.

Show centerpoints of the objects

Displays the centerpoint of every object.

Show grid

Shows or hides the grid.

Ruler

Shows or hides the ruler in the 'top'-view.
Important: The ruler does always show meters, even if you set EOD to 'feet' for the measurement.

Show object names

Displays all object names.

Library

Opens the object library window.

Hide objects 

Useful if you work with many objects. I recommend you to use the option "Make all objects 25% visible". See -> Hide objects

Highlight object side

Useful if you don't know where a certain texture side of an object is.   

Zoom in

Zoom out

 

Center scrollbars

This function resets all scrollbars of the three, blue graphical panes. 

Center view to active object

Use this feature if you have lost the selected object. 

3D Preview 
(show all sides)

See -> 3D Preview

3D Preview
(only visible sides)

See -> 3D Preview
Displays only the textured/colored sides in the 3D Preview.
Help menu

HTML-Help

Somewhat obviously opens the help files, that even you, the user, will need to read from time to time :-) 
The help files are context sensitive.

Search in help

A primitive search function for the help files.

About EOD

This contains the usual 'about' information, including active links to relevant web sites.
 

 

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© Matthias Brückner 1999-2003