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The objects of EOD

Name Summary
Cube Right angled, parallel sided objects. For houses, etc.
Roof For common building roof types
Wall Walls, hedges, FS2000 trees etc.
Base A flat, rectangular area. The 'left height' feature can angle this surface to the floor.
Tree Simple tree structure with any texture. Basically, 2 walls at 90°. A more elegant tree type (for FS2000) can be produced using 1 wall and using the 'RotateToAircraft' feature. See The first object help page.
Triangle A triangular, flat shape with many adjustable dimensions.
Extended Wall A wall with many adjustable dimensions. More suitable for the advanced user.
Cylinder A perpendicular cylinder with parallel or conical sides. Number of sides adjustable.
Landing Base A landing surface, i.e. carrier deck or heliport - not for FS98.
Extended Cube Similar to Cube but with more adjustable dimensions, i.e. faces can be angled.
Roof2 Simple, pointed roof for towers, etc. The top point position can be adjusted.
Custom object Build your own object with up to 10 sides...
Cone A perpendicular cone. Number of sides adjustable.
Horizontal Cylinder This object doesn't exist anymore. Use the Cylinder object.
Lamp A shining point. (E.g. for warning lights)
Line A simple thin line. (E.g. for wires)
Extended Roof A roof with more options. (Sorry, no help page at the moment)
 

Further topics:
- The texture dialog box

 

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© Matthias Brückner 1999-2003