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Your Own Object

This section provides a quick explanation of other small details to consider when creating a scenery object using EOD.

Preparation.

  • For which version of FlightSimulator do you want to create the scenery object (FS98 or FS2000 and later versions)? 
  • Did you create any/all textures? 
    The textures should be placed in the Texture directory of FlightSimulator, or for better texture management, in the texture folder of your own scenery folder. [You have to set up your texture path in the EOD options and in the Project settings] They should also be as large as FlightSimulator can handle, 256x256 pixels being the best size. Use default textures from FlightSimulator if you have problems with your textures.
  • When you see 'unit' mentioned regarding dimensions, this relates to 1 meter. If you wish, a 'unit' can represent 10 cm by setting the scale in Airport 2.6 to 0.1. This is an old method to make detailed objects. Please use the fixed scale feature if you intend to make a more detailed object for FS2000 (and later versions).

Start EOD

Go to the menu "Project"->"Scale". There you'll be able to change the scale factor. As I mentioned before, the fixed scale feature is better than the "variable scale". Objects with variable scale have a smaller visibility distance.

Go to the menu "Project"->"API/SCM Macro Settings" and click on the "Configuration Assistant" button.

See -> Project settings for more informations...

Create your object now. :-)
Please note that for many operations, the keyboard can be used instead of the mouse. See -> Faster operation with the keyboard

When you have completed the object, save it as follows. In the file menu, save your object with a suitable file name, and then click on 'create API' in the same menu. Note, you must save your object first (as an eod file extension) before EOD will create an api file. 

Start Airport 2.6 and open the scenery (or start a new one) and right click on the window where your object is to be placed. This does not have to be too accurate, as you can drag the object to a new position after its initial placement. A dialog box appears where you select '3D Object'. Click 'User API' and then 'Select' and select the api file from the directory box. The api file can be selected from its originally created folder which is under the EOD folder, but for better object management, it is better to copy the api file to the api folder under Airport 2.6. See Configuration to set up the API file path.

Further topics:
- The menus
- How to create your own texture
- What is 'Airport' 2.6
- The objects of EOD
- EOD's limitations and possible errors

Translation: Nick Pike

 

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© Matthias Brückner 1999-2003